Basic of Puppet Tools in Animation
The
Puppet
effect
works by deforming the portion of an image according to the positions
of pins that you move and place. These pins help to define which
parts of the image move, which parts remain firm and which parts are
in front when portions overlap.
Each
Puppet Tool is used to modify a specific Type of Pins:
- Puppet Pin Tool: This tool is used to place and deform pins.
- Puppet Starch Tool: This tool is used to place starch pins which stiffen parts of the image, so that is distorted less.
- Puppet Overlap Tool: This tool is used to place overlap pins, which indicate which parts of an image should look in front of others when distortion causes parts of the image to overlap one another.
Click
on below Video: Puppet Warp Animation Game Design in Photoshop
How to Animate Image with Puppet Tools
The
stopwatch switch is automatically set the position property of deform
pins as the Pin is created. Therefore, a keyframe is set or modified
every time to change the position of deform pins.
This
auto-keyframing is unlike the most properties in after effects, for
which you must explicitly set the stopwatch switch by adding
keyframes
or an expression to animate every property.
The
auto animation
of deform
pins
makes it convenient to add and animate them in the Layer Panel or
Composition Panel, without manipulating the properties in the
timeline panel.
Click
on below Video: Adobe After Effects Puppet Tool Tutorial
1.
Select the image layer for animating.
2.
Using the Puppet
pin
tool, do one of the followings in the layer panel or composition
panel.
-
Click on any nontransparent pixel of a raster layer to apply the puppet effect and create a mesh for outlines created by auto-tracing the alpha channel of a layer.
-
Click in a closed path on a vector layer to apply the puppet effect and create a mesh for the outlines defined by the path.
-
Click in a closed, unlocked mask to use the puppet effect and create a mesh for the outlines defined by the mask path.
-
Click outside on the closed path on a vector layer to apply the puppet effect without creating a mesh. Outlines are created for paths on the layer, though an outline is just visible when a puppet tools pointer is over the area that defines outline. Place the pointer on the area enclosed by a path to see the outline in which a mesh will be created if you click on the point. Click on an outline to create a mesh.
3.
To
add the multiple deforms pins click on one or more places in the
outline.
Use
as few pins to achieve the desired result. The natural deformation
can be lost if you over-constrain the image. Simply add pins to the
parts of the figure that you want to control.
Example:
When animating a waving person, add a pin to every foot to hold them
on the ground and add a pin to the waving hand.
4.
Now
go to another time in the composition
and move the position of one or more of the deform pins by dragging
it in the composition panel or layer panel with a puppet pin tool.
Repeat all this step until your animation is completed.
You
can also modify the motion paths of the deform pins using the same
techniques that apply to modify any other motion paths.
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